PERSONA 3 RELOAD GAMEPLAY SECRETS

persona 3 reload gameplay Secrets

persona 3 reload gameplay Secrets

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The biggest vibe shift was wandering the tower of Tartarus, which is now the creepiest of all the Persona dungeons. The aura is truly unsettling in the chunk of floors that I played, with the intent to closely emulate the themes of death in the game, producer Ryota Niitsuma and director Takuya Yamaguchi told me after the demo. Reworking Tartarus was a high priority for the team and it shows.

[66] PlayStation Universe's Joe Richards complimented the game's blending of the style used in Persona 5 with that of the original game, calling it a "masterclass in design" with "some of the most elegant menus in RPG history".[82] Sales[edit]

I fully appreciate this improvement to the presentation, as the well-done voice acting made the Social Link interactions much more enjoyable to sit through and had me more invested in their stories than in the original version, where they were mostly unvoiced.

All that time you spend with these characters in Reload, learning about them and going through a typical day together, shows the value of a normal life. But they weren’t brought together by choice; at critical moments in the story, their complicated histories create a believable tension that boils over, sometimes harboring resentment for each other and doubting their trust.

That often has to be balanced with managing a slew of devastating status ailments and hard-hitting attacks, so things can spiral out of control if you don't play it smart. The best examples of this come from Monad doors, which are all-new rooms within the Tartarus floors – specifically, the boss gauntlets found at progress checkpoints. These fights throw somewhat unconventional combat scenarios at you that bring out the best of these satisfying turn-based battles whether you line up a sequence of attacks perfectly or barely make it by the skin of your teeth.

The next major gameplay component of Persona 3 that Persona 3 Reload revamped was the dungeon crawling. I remember Tartarus in Persona 3 FES being a repetitive slog as every floor from top to bottom was a never-ending series of samey corridors with different colored wallpaper.

Also, thanks to all the quality-of-life improvements and new combat mechanics, Persona 3 Reload’s difficulty is much more lenient than the original game, even when played on the harder difficulty modes. While old-school fans of Persona 3 may be disappointed by this, I didn’t mind it as Persona 3 was only as difficult as it was because of the aforementioned Fatigue system and that you couldn’t control your AI-driven party, which tended to do inane things like waste healing items or attack enemies resistant to their special moves.

Players would get afflicted by this if they stayed in Tartarus for too long, studied for too long in their bedroom, or drew a bad fortune prediction at Naganaki Shrine.

A quiet and calm second-year at Gekkoukan High School. Less upstanding students take advantage of her timidness, turning her into a bullying target.

The few unlucky humans who don’t get turned into coffins become prey to horrifying creatures called Shadows, who only appear during the Dark Hour.

A second-year who transferred to Gekkoukan High School in the spring, returning to the island he used to live on as a child.

And just like watching each of them take an Evoker shot straight to the dome to cast spells, I never got tired of seeing my party’s personas shatter their portrait cutouts when hitting a weakness.

As she is the head of the fencing team, she wields one-handed swords in battle. Her unique Persona is Penthesilea, specializing in ice and healing skills.

The character models are richly detailed, and the cutscenes and battle special effects animations are well-done and flashy, with persona 3 reload gameplay vibrant and eye-catching environments. Tartarus, in particular, received the most significant visual enhancement, as each major section of the dungeon is now richly detailed with unique architecture, map layouts, and art styles to make them look more distinct, alleviating repetition while exploring them.

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